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Procedural Dust Buildup Node Group

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Procedural Dust Buildup Node Group

$1+
1 rating

A Node Group to add Dust Buildup to any Model

Here are some results of the node group:

and here's what the node group looks like:

Here, really quick how to use the node group:

The Normal, Diffuse, Roughness, Transmission and Metalic Inputs, should just be filled with what they were before you add the dust, f.e. you can plug image textures into them, then plug the diffuse, roughness, transmission etc.. outputs - into their respective sockets in the princibled bsdf node,


I think most of the other inputs are self explanatory - but I'll really quickly explain the ones that are not:

The Contrast is the contrast of the base dust texture, this setting together with reducing the base dust scale, can work wonders to reduce some of the repetition that might occur...

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The Dust Buildup Node Group

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